///////////////////////////////////////////////////////////
// 
//  MySphere.h
// 
//  Authors:  Jeremy Bennett
//
///////////////////////////////////////////////////////////

#ifndef _MYSPHERE_H_ 
#define _MYSPHERE_H_

// Local Includes
#include "MyShape.h"

// SDL Includes

// Bullet Includes


// System Includes

// Forward Declarations
class MyContext;

class MySphere : public MyShape
{
  public:
    MySphere( const btScalar   fRadius,
              const btVector3 &vOrigin, 
              const btScalar   fMass=1.0f );
    ~MySphere();

    virtual bool render( MyContext *ctx );
};

#endif //_MYSPHERE_H_